Who AM i?

I’ve been making art for as long as I can remember—sculpting, painting, and exploring how physical and digital mediums intersect. Since 2016, I’ve been focused on 3D art, pushing the boundaries between craft and technology. My graduate thesis explored multiple ways to integrate these workflows, including physical-to-digital, digital-to-physical, and hybrid techniques.

One of my most ambitious projects involved creating a stop-motion maquette using 3D-printed molds, a metal armature, and silicone rubber. To reinforce the connection between mediums, I built both a physical and digital diorama of the same scene, ensuring they matched as closely as possible—mirroring the visual development-to-final puppet pipeline used in stop-motion production.

Beyond personal projects, I taught Digital Sculpting and Surfacing at Clemson’s Digital Production Arts program and served as 3D Lead, Producer, and Technical Artist on multiple productions. I have experience with Maya, ZBrush, Substance Painter & Designer, Photoshop, Illustrator, Blender, Renderman, and a wide range of 3D printing tools and techniques.

I’m passionate about storytelling and constantly exploring new ways to bring imaginative worlds to life—whether through digital models, practical fabrication, or the space where both meet.